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- Path: sn.no!not-for-mail
- From: tbk@sn.no (Thore Bjerklund Karlsen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horiz
- Date: 23 Feb 1996 06:35:49 +0100
- Organization: SN Internett
- Message-ID: <4gjjnl$e23@sinsen.sn.no>
- NNTP-Posting-Host: sinsen.sn.no
-
- (Ludvig Pedersen)
-
- >>: >AGA 64bit sprites (and what a hard work that was).
- >>: No the source was kind of weird, several asm-instructions on the sam
- >>: etc! :)
- >>I _KNEW_ that was the reason why you call the source bad!
- >>If you would have read the docs, you'd have read that I even
- >>provided the converter ;)
-
- >Yes, and I used it! ;) It was still terrible!!! (Sorry no personal offe
-
- Stop complaining, your source was easily one of the ugliest sources of
- the year (after the blitterscreen source :).. I had to do a complete
- cleanup before I used it.
-
- Why are coders so messy?
-
- >>: There is a lot of things to think about! :(
- >>you can't think about all things.
- >>Do it for PAL and provide 4 pass solution for other monitors.
-
- >I guess you don't have a Multisync? Just like the coder how put their c
- >sections in chipram because they don't have any fast memory! :-/
-
- >Just try, it isn't much harder than PAL.
-
- Hmm.. Perhaps you could give some more info on this? Are you sure the
- screen will be positioned perfectly on each monitor? I had to adjust
- my settings to make the DBLPAL and PAL screenmodes appear at the same
- place on my monitor.
-
- __
- \\\__ Thore B. Karlsen % tbk@sn.no % C64-C128D-A1200-A2000C
- \XX/ Wowbagger/AFL&SSN % -c0d3r- % A1230/50MHz-2C8F/340MB
-
-
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